If I think back to how I was when starting the course I am very pleased with my progression not only in ability but in mindset, thought process and ambition. The work I produced in first year is definitely nothing to impress anyone however it gave me the fundamentals of what I'm doing now. First year was a year which really showed me what I enjoy doing and what aspects of art I enjoy. My brothers influence on me is still overwhelming and I am drawn to the technical and logical. I also am starting to realise that what I really enjoyed doing at A-level and before was Design and Technology, Art had just seduced me. I am still happy with my wheelie bin but realise the issues with it. I think I may have to give it another go sometime soon. With the first years coming up to their tree project I think I may try and revisit the tree assignment which was most certainly my worst project last year. I need to improve on making foliage...
I feel that, being brutally honest, the 3D skills that I learnt last year could have been learnt in a significantly shorter time and because of this I'm slightly annoyed that I didn't teach myself anymore outside of University work. I am trying to take this thought process and apply it to now. With every project there are a couple of things we will be taught by the course and I want to try and learn as many other things which are related to the project as possible. Even with projects that aren't explicitly directed towards the area of the industry I want to enter I want to make sure I learn as much as I can. With the current Vehicle and Character project I am trying to learn elements to use in other areas. For example my whiteboxing ability and understanding needs improvement and so with the vehicle project I am trying to work on this. The modelling of the vehicle has helped my modelling speed. I'm going to try and continue this.
I am incredibly keen to do all that I can to get into the industry, it is because of this that I am going to build my portfolio as much as I possibly can. I am also going to apply for as many internships as possible and try to get my work seen by people in industry. I do not want to limit myself to the games industry but at the moment that is the area that I am most keen to explore. With the BMW art test I am doing all I can to make this an environment that I can both use for portfolio and to enter into the art test. For this reason I am trying to stick to AAA game type budgets so that I am still being considerably restricted with tris and texture sheets but I am also making something impressive.
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