Having used game engines such as SDK (source engine) and TES:CS (The Elder Scrolls: Construction Set) before to create levels, environments and experiment with stuff I was really excited to get to start using a game engine for the course. This I think has almost confirmed my thoughts that level design/environment design is really what I love doing. Below are a couple of screen shots of a couple of points of interest for my UDK_Intro level, more screenshots, maybe a fly through (if I can work out how to do it) to come!
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Tools to be made and texturing to be finished on the work bench. |
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There is grass around the trees think the contrast with the sun made it appear incredibly dark. |
Oh yea and I had some irritating issues with lightmaps which I'm still resolving... COW HOUSE
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